Here is how: (You have to use a custom mob, sadly) 1.Make a mob. 2.Add an event for when it's killed to give you an advancement (you need create the actual advancement first) Hope this helped. Jump to top Permalink. Log in or register to post comments. Timelord_10. Offline. Active 1 year ago.
However, it can be used to be more than a normal item. With ItemStacks, you can: 1- Give the item a custom colorful name. 2- Add colorful lores (using ArrayLists) 3- Add enchantments, and the ability to hide them. 4- Add NBT tags. 5- Anything else a normal item can have/do.
My mod is almost completed, I did the encantments and their procedures. My only problem is that the enchantment table doesn't recognize these enchantments as valid to apply to the custom item that I created. Can you help me? Welcome fellow mcreator rookie. Sadly enough, i do not wield the answer thy searches for.
Smite V is powerful against anything undead, it’s particularly useful if you’re killing lots of wither skeletons or the wither itself. The sharpness sword for everything else. The only enchantments that increases damage against the main target are Sharpness, Smite and Bane of Arthropods.
Mon, 05/25/2020 - 23:55. Hey everyone! I'm making this topic to share with you the fact that I've managed to create custom enchantments for MC 1.15.2 in MCreator 2020.3. I made a GitHub to help Klemen to add enchantments to MCreator 2020.4 but I wanted to share it with you in case you want to create your own enchantments in MCreator 2020.3.
add a procedure to the sword's "when right-clicked in air" trigger. now, add the "strike lightning at [x] [y] [z]" code block, and change the [x] [y] [z] variables to "block position with raytrace distance x/y/z" (or similarly named). there should be 3 variations for x, y, and z. for example, if you want the sword to strike lightning 6 blocks
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how to make enchantments in mcreator